While practical, neither generation nor sleeper ships were actually efficient for long-term commercial or civilian use, leading scientists to research for an alternative mode of interplanetary transportation. Purrgil's use of simu-tunnels provided researchers with a clue on solving the space travel problem Old pilots said it was the purrgil who inspired us to jump from system to system. " When I was young, I was told amazing stories of creatures that lived in the stars, traveled between the worlds. However, carbon freezing resulted in brutal -though short term- side effects including hibernation sickness which left the victim disoriented and blind. The process, known as carbon-freezing ushered in a new era of space exploration and inadvertently helped the formation of the Galactic Republic as the people of the galaxy came closer together. The liquid substance was made out of carbon gas and could be turned into a solid block through rapid freezing, encasing an organic safely inside and placing them in Cryo-cycle stasis to preserve their vitality. Most notable for being used by a patriarch of the Coruscanti to blaze the Koros Trunk Line, generation ships were soon replaced by sleeper ships following the invention of carbonite by the scientists on the planet Koros Major. ![]() In the ancient times, due to the lack of hyperdrive technologies the earliest spacers used generation ships to travel through the galaxy and traverse the vast distances from one planet to another. History Pre-hyperdrive technologies Ī Mythrol being frozen in carbonite in an advanced mini freezing station 1.3 Galactic exploration using the hyperdrive.Imperial technologists developed the widely used Interdictor vessels and their various sub-models, some of the most effective interdiction technologies. For instance, interdiction fields created gravitational shadows, simulating mass, in the path of an oncoming vessel, yanking the vessel out of hyperspace. Later technologies could pull vessels out of hyperspace. Large objects in normal space cast " mass shadows" in hyperspace, thus hyperspace jumps required accurate plotting to avoid collisions, which were often fatal. Upon entering hyperspace, a ship emitted cronau radiation, which was possible to detect with specialized sensor suites. However, the X-wing and A-wing starfighters used by the Rebel Alliance were fitted with hyperdrives, allowing them to make long-range jumps. This was notably the case with the Galactic Empire's TIE fighters, which had to be ferried to combat zones aboard larger ships. ![]() īeing short-range craft, most starfighters lacked a hyperdrive. Ī hyperdrive only functioned to keep a vessel in hyperspace, and should a hyperdrive be forcibly deactivated or destroyed during transit, the ship was violently and instantly pulled back into realspace. The vessel then traveled along a programmed course until it dropped back into normal space- realspace-at its destination. The hyperdrive functioned by sending hypermatter particles to hurl a ship into hyperspace while preserving the vessel's mass/energy profile, and required a functional hyperdrive motivator to do so. As a consequence, the hyperdrive was a key instrument in shaping galactic society, trade, politics, and war. The hyperdrive was a propulsion system that allowed a starship to reach lightspeed and traverse the void between stars in the alternate dimension of hyperspace. Obi-Wan Kenobi attempts to mend a T-14 hyperdrive generator For other uses, see Hyperdrive (disambiguation).
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